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16 May 2024

13 May 2024

10 May 2024

9 May 2024

     10:02  Unreal Engine, from C++ spawn Blueprint inherited from C++ class, very small example‎‎ 14 changes history +1,081 [Andreas‎ (14×)]
     
10:02 (cur | prev) +123 Andreas talk contribs (→‎Source File: Nagtc.cpp)
     
10:00 (cur | prev) +149 Andreas talk contribs (→‎Source File: Nagtc.cpp)
     
10:00 (cur | prev) +49 Andreas talk contribs (→‎Header File: Nagtc.h)
     
09:59 (cur | prev) +45 Andreas talk contribs (→‎Source File: MiniActor.cpp)
     
08:42 (cur | prev) +52 Andreas talk contribs (→‎Test it all)
     
00:36 (cur | prev) −3 Andreas talk contribs (→‎Create Blueprint from your C++ Actor MiniActor)
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00:35 (cur | prev) +13 Andreas talk contribs (→‎Create Blueprint from your C++ Actor MiniActor)
     
00:33 (cur | prev) +39 Andreas talk contribs (→‎Set your GameMode as the used one)
     
00:32 (cur | prev) +235 Andreas talk contribs (→‎Set your GameMode as the used one)
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00:29 (cur | prev) +1 Andreas talk contribs (→‎Set your GameMode as the used one)
     
00:29 (cur | prev) +12 Andreas talk contribs (→‎Set your GameMode as the used one)
     
00:25 (cur | prev) +355 Andreas talk contribs (→‎Build)
     
00:18 (cur | prev) +18 Andreas talk contribs (→‎Change Map to Basic)
     
00:17 (cur | prev) −7 Andreas talk contribs (→‎Change Map to Basic)

7 May 2024