Recent changes
From Andreida
Track the most recent changes to the wiki on this page.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
7 May 2024
|
20:30 | Unreal Engine, from C++ spawn Blueprint inherited from C++ class, very small example 4 changes history −141 [Andreas (4×)] | |||
|
20:30 (cur | prev) +12 Andreas talk contribs (→Source File: Nagtc.cpp) | ||||
|
20:26 (cur | prev) 0 Andreas talk contribs (→Header File: Nagtc.h) | ||||
|
20:20 (cur | prev) −26 Andreas talk contribs (→Source File: MiniActor.cpp) | ||||
|
20:20 (cur | prev) −127 Andreas talk contribs (→Header File: MiniActor.h) |
6 May 2024
|
16:41 | Unreal Engine 2 changes history +324 [Andreas (2×)] | |||
|
16:41 (cur | prev) +218 Andreas talk contribs (→Links) | ||||
|
13:00 (cur | prev) +106 Andreas talk contribs (→UE classes) |
|
N 15:46 | Unreal Engine, from C++ spawn Blueprint inherited from C++ class, very small example 11 changes history +6,252 [Andreas (11×)] | |||
|
15:46 (cur | prev) +86 Andreas talk contribs (→Test it all) | ||||
|
15:45 (cur | prev) −5 Andreas talk contribs (→Source File: MiniActor.cpp) | ||||
|
14:11 (cur | prev) +10 Andreas talk contribs (→Actor) | ||||
|
14:11 (cur | prev) +1 Andreas talk contribs (→= Set your GameMode as the used one) | ||||
|
14:10 (cur | prev) +941 Andreas talk contribs (→Build) | ||||
|
13:57 (cur | prev) +837 Andreas talk contribs (→Nagtc) | ||||
|
13:48 (cur | prev) +217 Andreas talk contribs (→Source File: Nagtc.cpp) | ||||
|
13:47 (cur | prev) +2,080 Andreas talk contribs | ||||
|
13:27 (cur | prev) +12 Andreas talk contribs (→Source File) | ||||
|
13:26 (cur | prev) +9 Andreas talk contribs (→Header File: MiniActor.h) | ||||
N |
|
13:23 (cur | prev) +2,064 Andreas talk contribs (Created page with "=== Prepare Project === ==== Create Project ==== * Games / Blank ** C++ ** Desktop ** Maximum ** Starter Content: no ** Raytracing: no ** Location: your choice ** Project Name: ShowActor * Create ==== Change Map to Basic ==== When the UE-Editor is open: * File / New Level / Basic / Create * File / Save Current Level as ... / Basic01 * Edit / Project Settings / Maps & Modes / Editor Startup Map: Basic01 * Edit / Project Settings / Maps & Modes / Editor Game Default Map:...") |