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Show new changes starting from 08:55, 14 May 2024
   
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14 May 2024

 m   08:38  VirtualBox (Oracle) diffhist −2 Andreas talk contribs (→‎start a virtual machine without starting the GUI "VirtualBox Manager")
     08:34  Unreal Engine‎‎ 11 changes history +751 [Andreas‎ (11×)]
     
08:34 (cur | prev) +4 Andreas talk contribs (→‎Finding the include file for a class)
     
08:33 (cur | prev) +53 Andreas talk contribs (→‎Finding the include file for a class)
     
08:33 (cur | prev) −212 Andreas talk contribs (→‎Finding the include file for a class)
     
08:33 (cur | prev) +20 Andreas talk contribs (→‎Finding the include file for a class)
     
08:32 (cur | prev) −51 Andreas talk contribs (→‎Finding the include file for a class)
     
08:31 (cur | prev) +640 Andreas talk contribs (→‎Visual Studio)
     
08:23 (cur | prev) +824 Andreas talk contribs (→‎Visual Studio)
     
08:23 (cur | prev) −822 Andreas talk contribs (→‎Can't build Solution)
     
08:22 (cur | prev) −12 Andreas talk contribs (→‎Misc)
     
08:11 (cur | prev) +94 Andreas talk contribs (→‎IntelliSense Error: "can't open file" for includes or "red squiggles under my includes")
     
08:10 (cur | prev) +213 Andreas talk contribs (→‎Visual Studio)

13 May 2024

     19:21  Unreal Engine, from C++ add an ActorComponent to an Actor, very small example‎‎ 2 changes history +694 [Andreas‎ (2×)]
     
19:21 (cur | prev) +177 Andreas talk contribs (→‎Info)
     
19:20 (cur | prev) +517 Andreas talk contribs
     19:16  Unreal Engine‎‎ 3 changes history +249 [Andreas‎ (3×)]
     
19:16 (cur | prev) +1 Andreas talk contribs (→‎Example)
     
13:25 (cur | prev) +188 Andreas talk contribs (→‎Custom Log)
     
13:22 (cur | prev) +60 Andreas talk contribs (→‎Logging)

12 May 2024

     05:23  Unreal Engine‎‎ 5 changes history +168 [Andreas‎ (5×)]
     
05:23 (cur | prev) +82 Andreas talk contribs (→‎UClass)
     
05:21 (cur | prev) 0 Andreas talk contribs (→‎Enums)
     
05:17 (cur | prev) 0 Andreas talk contribs (→‎Example)
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05:00 (cur | prev) +4 Andreas talk contribs (→‎Example)
     
04:59 (cur | prev) +82 Andreas talk contribs (→‎Example)
     05:16 Move log Andreas talk contribs moved page Unreal Engine, from C++ add an ActorComponent to an actor, very small example to Unreal Engine, from C++ add an ActorComponent to an Actor, very small example(inconsistent spelling)
N    05:15  Unreal Engine, from C++ add an ActorComponent to an actor, very small example‎‎ 9 changes history +2,394 [Andreas‎ (9×)]
     
05:15 (cur | prev) +2 Andreas talk contribs (→‎changes to Source File: MiniActor.cpp)
     
05:13 (cur | prev) +44 Andreas talk contribs (→‎Header File: AcRandomScaleChange.h)
     
05:12 (cur | prev) +25 Andreas talk contribs (→‎Source File: AcRandomScaleChange.cpp)
     
05:11 (cur | prev) +7 Andreas talk contribs (→‎Header File: AcRandomScaleChange.h)
     
05:09 (cur | prev) +24 Andreas talk contribs (→‎changes to Header File: MiniActor.h)
     
05:08 (cur | prev) −2 Andreas talk contribs (→‎changes to Source File: MiniActor.cpp)
     
05:08 (cur | prev) −2 Andreas talk contribs (→‎changes to Header File: MiniActor.h)
     
05:08 (cur | prev) +381 Andreas talk contribs (→‎Use Actor Component in Actor class)
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05:05 (cur | prev) +1,915 Andreas talk contribs (Created page with "= Create ActorComponent class = * Tools / New C++ Class ** Parent Class: ActorComponent ** Name: AcRandomScaleChange ** Create Class == Header File: AcRandomScaleChange.h == <pre> #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "AcRandomScaleChange.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class SHOWACTOR_API UAcRandomScaleChange : public UActorComponent { GENERATED_BODY() public: UAcRandom...")