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  • 05:05, 12 May 2024 Andreas talk contribs created page Unreal Engine, from C++ add an ActorComponent to an actor, very small example (Created page with "= Create ActorComponent class = * Tools / New C++ Class ** Parent Class: ActorComponent ** Name: AcRandomScaleChange ** Create Class == Header File: AcRandomScaleChange.h == <pre> #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "AcRandomScaleChange.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class SHOWACTOR_API UAcRandomScaleChange : public UActorComponent { GENERATED_BODY() public: UAcRandom...")