Unreal Engine: Difference between revisions
From Andreida
(Created page with "Currently using UE4 (4.7.6) === Variable names === If you want to use real variable names but have nice names in the UE editor too, then use meta/DisplayName UPROPERTY(Visib...") |
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Currently using UE4 (4. |
Currently using UE4 (4.10.4) |
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= Links = |
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== Blender == |
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* [http://gryllus.net/Blender/3D.html Blender 3D Design Course] |
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= C++ = |
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=== Variable names === |
=== Variable names === |
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= Misc = |
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The minimum you have to put under source control: |
The minimum you have to put under source control: |
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/Config |
/Config |
Revision as of 12:33, 29 February 2016
Currently using UE4 (4.10.4)
Links
Blender
C++
Variable names
If you want to use real variable names but have nice names in the UE editor too, then use meta/DisplayName
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, Meta = (DisplayName = "First Person Camera Component") ) UCameraComponent* m_pFirstPersonCameraComponent;
Logging
In game output of your logging, like chat text:
if (GEngine) { GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Blue, TEXT("AFPSCharacter is being used") ); }
Misc
Source control
The minimum you have to put under source control:
/Config /Content /Source Project.uproject