Unreal Engine: Difference between revisions

From Andreida
(Created page with "Currently using UE4 (4.7.6) === Variable names === If you want to use real variable names but have nice names in the UE editor too, then use meta/DisplayName UPROPERTY(Visib...")
 
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Currently using UE4 (4.7.6)
Currently using UE4 (4.10.4)

= Links =

== Blender ==

* [http://gryllus.net/Blender/3D.html Blender 3D Design Course]

= C++ =


=== Variable names ===
=== Variable names ===
Line 13: Line 21:
}
}


= Misc =
=== Source control ===

== Source control ==
The minimum you have to put under source control:
The minimum you have to put under source control:
/Config
/Config

Revision as of 12:33, 29 February 2016

Currently using UE4 (4.10.4)

Links

Blender

C++

Variable names

If you want to use real variable names but have nice names in the UE editor too, then use meta/DisplayName

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, Meta = (DisplayName = "First Person Camera Component") )
    UCameraComponent* m_pFirstPersonCameraComponent;

Logging

In game output of your logging, like chat text:

if (GEngine)
{
     GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Blue, TEXT("AFPSCharacter is being used") );
}

Misc

Source control

The minimum you have to put under source control:

/Config
/Content
/Source
Project.uproject